General Open Gaming
10:00am - 10:00pm All Rooms, Any Free Table
Enjoy your own games, or any from the library, all day long in any area. Keep an eye out for signs asking for players or help with the rules!
Mythic Battles: Pantheon
10:00am - 5:00pm Main Hall, Demo Table
Olympus has fallen, and now all your favourite Greek gods, monsters, and heroes are duking it out to claim a piece of sweet, sweet godliness. Will you and yours come out on top? Come and try out this awesome miniature combat game for 2-4 aspiring divinities.
Blood on the Clocktower
10:00am - 10:00pm Area 3, Fireside Parlour
In the quiet village of Ravenswood Bluff a demon walks amongst you, murdering by night and disguised in human form by day. Will the good townsfolk put the puzzle together in time to execute the true demon, or will evil overrun this once peaceful village? Blood on the Clocktower is a captivating new social bluffing game for those who delight in deduction and deception. No two games are ever the same and no player is ever eliminated. In BOTC, death is not the end… Find out more at bloodontheclocktower.com.
Paint & Take
10:00am - 8:00pm Main Hall, Paint & Take
Claim your free miniature and take up to an hour to paint it, thanks to Aetherworks!
Social Video Gaming
10:00am - 10:00pm Main Hall, Video Arcade
Invite someone to grab a controller and join you to play one of our multiplayer titles, or challenge someone to take turns at a single-player game! Ettin Con encourages video games as a way to play together
10:00am - 4:00pm Main Hall, Warhammer Table
The friendly team from Warhammer Penrith return to demonstrate Warhammer painting techniques and gameplay
A trade envoy to Madinat Alzajaj, you have been tasked with fetching a wedding present for the princess. The ancient, rock-hewn desert city, bustling with traders from exotic lands, artisans & townsfolk of all cultures, laden with magic, hides a strange secret...
Lady Blackbird, her bodyguard, and the crew of The Owl are detained in the brig, while the Imperial commander runs the smuggler ship’s registry over the wireless. It’s only a matter of time before they discover the outstanding warrants and learn that The Owl is owned by none other than the infamous outcast, Cyrus Vance. How will Lady Blackbird and the others escape the Hand of Sorrow?
On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan.
Each year, the town calls on their allies, a peaceful goblin tribe from the western wood, to construct a trial dungeon, filled with puzzles, traps and monsters, so six youngsters can use their training to prove themselves. This is an ideal session for parent-and-child duos or trios, and a great opportunity for new players.
One of the most hyped games of all time, for a reason. Scythe is a brilliant engine-building game set in an alternate-history 1920s period. It is a time of farming and war wached with mecha, broken hearts and rusted gears, innovation and valor.
You have been captured! You find yourself trapped in a golden pod, and you only have a vague memory of what previously just happened. Will you find out how this happened? Who did it? Will you escape? PLAY TO FIND OUT WHAT HAPPENS.
Unwise deals. Blaster fights. High adventure among the stars. A spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and ensure your fame across the sector?
“What are we? Some kind of suicide squad?” Basically. A group of rogues, scoundrels and villains have been gathered from across the Galaxy, for one purpose. Find the traitor who stole your credits, kill him, and take them back. What could possibly go wrong?
In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared!
Between the towering metal skyscrapers and hidden in darkness, crime riddles the streets. The Agents of the Law are few, and crime is plenty. For that reason there are those who take the law into their own hands. Yes, it's technically illegal, but if a few minor crimes can keep the streets from getting out of control, it's worth it... isn't it?
6:00pm - 7:00pm Main Hall, Special Table
Parsely Games is a collection of live-action, text-adventure games inspired by the computer games of the 1980s. Using only text and simple ASCII graphics, text-adventure games captured the imagination of countless players worldwide - now you can play with just your voice, your memory, and a bunch of complicating collaborators!
Castles of Caleira
6:00pm - 8:00pm Main Hall, Warhammer Table
Castles of Caleira is a beautifully illustrated, fantasy landscape microgame that uses clever interaction, and strategic decision trees to garner incremental advantage over your opponent. Players build their castle using one of the 18 cards per turn, to hinder their opponent or build the strongest citadel, to ultimately end up with the Castle that history remembered.
Flash directive from HQ said: “Weyland-Yutani Outer Penal Colony 724 has rebelled against the Core Systems.” Ha. In other words, they’ve decided they don’t want to work for scrip anymore. All we know is that there's still no contact with the colony and that a xenomorph may be involved. W-Y signs our paychecks so it’s all the same to us, am I right, Marines?!
Fiasco: noun. A complete failure, especially a ludicrous or humiliating one. That's what this game is about. Fiasco isn't a game about winning, it's about creating an amazing story.
Bring Your Own Miniatures
7:00pm - 10:00pm Extra Hall, RPG Table Z
When the great rituals of the guilds called for heroes to restore the empire, those rituals reached further afield than anyone expected. Heroes were ripped from across all time and space, and from numerous realities across the multiverse, now to explore ruins, engage conflicts, and forge destinies in a place stranger than they could imagine.